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Rivr Luzade
Exclusion Cartel The Kadeshi
1702
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Posted - 2015.07.27 07:30:36 -
[1] - Quote
Chance Ravinne wrote:Whaddya think? Firstly: Stop babbling like a 3-years old.
Secondly: I do not think anything of this. Data site hacking and Relic site analyzing are different activities and instead of merging these into one, they should be made more distinct from each other. Advocating for less variety and distinct activities is something I will not support.
It came to my mind recently that Relic sites should never again drop skill books. Skill books, especially the 10M science books, are very valuable and add significantly to the overall reward of a site. Skill books are also basically data and code that is implanted into our brains. It would be only natural to remove them from relic sites and have them drop exclusively in Data sites, making data sites more unique and actually worth running or at least give something for cherrypickers.
Furthermore, the mini games should be different from each other. It has been suggested many times and also agreed on by CCP that the grid should not consist of only one final node, but many treasure caches. Reduce the number of cans in the sites and have only a couple with larger grids that you need to explore fully to get to the good stuff. This could be applied only to relic sites as it makes more sense in my opinion to search through lots of different rooms/corners/caches in a ruin or rubble to uncover hidden treasures than in a databank where the good stuff is basically stored in one secure vault protected by counter measures.
Lastly, I would very much like to see CCP pick up the dropped project they demonstrated in the 2012 (or was it 2013) player gathering in Berlin. They demonstrated a rough prototype of actually entering a ruins (either in person or via a drone) and maneuver through a maze grid with counter measures and obstacles towards the treasure chest.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1721
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Posted - 2015.07.29 19:23:25 -
[2] - Quote
M1k3y Koontz wrote:Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in. Excuse me? What activity is it "nobody participates in"?
M1k3y Koontz wrote:Data sites need help, and merging them with relics is the most reasonable answer. Do we really want CCP trying to add a new exploration mechanic again? Remember the spew containers? I liked the spew containers. It actually made you vulnerable while you were trying to catch the most valuable cans. Now it's again just opening the container, grabbing the stuff and moving on to the next can, all in a range from the container where you can just cloak if someone decloaks next to you.
You better watch your own strawmen arguments.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1730
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Posted - 2015.07.31 09:49:45 -
[3] - Quote
Arla Sarain wrote:Rivr Luzade wrote:M1k3y Koontz wrote:Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in. Excuse me? What activity is it "nobody participates in"? Hacking data sites. As opposed to hacking relic sites. Decryptors come only from Data sites. Components for the production of Cosmos and other items come only from Data sites. And as I mention that, I would like to suggest again to remove all the stupid High-tech garbage from the Data sites and in addition make the components (for instance these at the top) mandatory production materials for faction item and ship BPCs.
And on a personal note: I run almost every Data Site I can find in my area of space because they allow me to be independent from the decryptor market, as I can satisfy my entire decryptor needs with them.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1775
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Posted - 2015.07.31 10:36:15 -
[4] - Quote
That's a unique feature in Drone space. Data sites in the 4 big pirate factions' regions don't have escalations. Semi-Unfortunately.
Station Tab :: UI Improvement Collective
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